
Environment Tables For Your Sci-fi TTRPG
Edited by Paul G.
Mar 1, 2025
Your players are deep in space, orbiting a strange new planet, or traversing the surface of a small moon. Environments in your sci-fi TTRPG are a critical story-telling component; they add tension, obstacles, and excitement for your players. The following tables should help you create awesome and unique environments and solar systems to explore! Roll for a random environment or pick and choose for inspiration to concoct your own creations.
Use these environment tables to quickly generate solar systems—and the environments contained within—for your science fiction table top role playing game: Star Wars D6, Star Trek Adventures, or (my favorite) Index Card RPG's Warp Shell setting.
Overview
The systems presented here are designed to add fun in your TTPRG without sacrificing speed of play. By no means is the content here 100% scientifically accurate or strictly adhere to the known laws fo physics. In fact, this content is geared towards playing in an awesome 1950's sci-fi movie—not replicating the vast emptiness of space.
Adjust as needed for your game's system and setting.
Table | Summary |
---|---|
Systems | The number of stars in the system. |
Stars | From blazing blue giants to dim brown dwarfs, stars are the primary source of energy in the universe. |
Asteroid Belts | Miscellaneous fields of asteroids and space-junk orbiting a star. Rich in minerals and resources. |
Planets & Moons | Gas and terrestrial planets and moons. |
Rings | Whether a planetoid has a ring, and if so, what it's made of. |
Gravity | Measurement of a celestial body's mass; relative to the arbitrary scale of Old Earth's gravity: 1g. |
Atmosphere | Composition of gases in the environment; whether the biome supports common lifeforms or is hostile. |
Pressure | The force exerted on characters, their ship, space station, or planetoid. Measured in atmospheres (atm). |
Radiation | Ever present in the void of space, radiation can quickly go from easily ignored to life threatening. Measured by radiation category level. |
Temperature | From the stark cold of the vacuum of space to the raging lava flows of the laval planet Morbix 12. Measured in degrees Celsius. |
Biomes | The type of environment on a terresterial planet or moon; from deserts to jungles, and everything in between. |
Civilizations | Who will you meet? From primitive communities to advanced civilizations. |
Anomalies | Wormholes, black holes, space stations, and space anomalies. |
Systems – d4
Roll a d4 to determine the number of stars in the system.
Roll | Stars |
---|---|
1 | Uni (single star) system |
2 | Binary star system |
3 | Trinary star system |
4 | Nebula |
Stars – d20
Roll a d20 for each each star in the system.
Roll | Star | Description |
---|---|---|
1 | Red dwarf (M-Type) | Small, dim, long-lived stars that host many rocky worlds. |
2 | Yellow Main Sequence (G-Type) | Sun-like, stable, prime real estate for life. |
3 | Blue Giant (B-Type) | Massive, intensely bright stars with short lifespans. |
4 | White Dwarf | The husk of a dead star, extremely dense. |
5 | Neutron star | A collapsed stellar core, spinning rapidly and emitting deadly radiation. |
6 | Pulsar | A rotating neutron star emitting rhythmic bursts of electromagnetic radiation. |
7 | Black Hole | The collapsed remnant of a massive star, devouring anything nearby. |
8 | Brown dwarf | A failed star, barely emitting heat, often mistaken for a gas giant. |
9 | Quasi-Star | A hypothetical giant, pre-supernova state star. |
10 | Magnetar | An ultra-magnetic neutron star, capable of disrupting ship systems. |
11 | Supergiant (O-Type) | Enormous, luminous star on the brink of exploding. |
12 | Wolf-Rayet Star | A massive, highly unstable star shedding layers rapidly. |
13 | Hypernova Progenitor | A star doomed to explode in a system-ending blast. |
14 | Protostar | A young, still-forming star surrounded by a dense accretion disk. |
15 | Variable Star | A star with irregular light emissions, sometimes linked to exotic matter. |
16 | Eclipsing Binary | Two stars frequently blocking each other from view, affecting planetary climates. |
17 | T Tauri Star | A newborn star blasting away its surroundings with stellar winds. |
18 | Flare Star | A seemingly quiet star that randomly erupts into violent solar storms. |
19 | X-ray Binary | A stellar corpse siphoning matter from a companion, emitting high-energy radiation. |
20 | Binary System | Roll twice on this table. Two stars locked in gravitational dance, affecting orbits dramatically. |
Asteroid Belts — d6
Roll a d6 to determine the number of asteroid belts in the system, then roll a d6 for each belt's attribute.
Roll | Asteroid Belt | Description |
---|---|---|
1 | Carbonaceous | Carbon, water, and organic compounds. |
2 | Metallic | Rich in metals and minerals. |
3 | Rocky | Primarily silicate rocks and minerals. |
4 | Ice | Water, ammonia, and methane ice belt. |
5 | Space Junk | Debris from destroyed ships, stations, and lost civilizations. |
6 | Mixed | Roll again. The belt is a combination of each roll. |
Planets & Moons – d12
Roll a d12 for the number of planets in the system, then roll a d12 for each plant to determine its type.
For each planet, roll a d12 for the number of moons orbiting it.
Once you have your celestial bodies, roll Rings, Gravity, Atmosphere, and/or Biome for each planet and moon.
Roll | Planet | Description |
---|---|---|
1—6 | Gas | A gas planet or gas giant. |
7—9 | Terrestrial | An ice or rock planet. |
10 | Binary Gas | Two gas planets orbiting each other. |
11 | Binary Terrestrial | Two icy or rocky planets orbiting each other. |
12 | Artificial | An artificially constructed planet or moon. |
Rings – d10
For each planetoid roll to see if it has any rings.
Roll | Rings | Description |
---|---|---|
1—6 | None | No rings here! |
7 | Space Dust | A ring of tiny dust particles. |
8 | Water & Ice | A ring of water and ice chunks and particles. |
9 | Rocks | Rocks and boulders orbiting the planetoid. |
10 | Mixed | All manner and sizes of ice, rock, and space junk. |
Gravity — d6
Roll a d6 to determine a planet or moon's gravity—which determines its size and density.
Roll | Gravity | G-force | Description |
---|---|---|---|
1 | Microgravity | <0.1g | Extremely low gravity environment. Almost weightless, allowing flight-like jumping and gliding. Common on large asteroids or dense debris fields. Always remember to tether. |
2 | Low | 0.3g | Low gravity environment. Jumping and moving is magnified by 3x. Common to very small moons. |
3 | Standard | 1g | Feels about like Old Earth. |
4 | High | 1.5g | Heavy gravity environment. Movement is halved and jumping is difficult. Remote vehicles and rovers advised. Common on massive and/or very dense planetoids. |
5 | Extreme | >2g | Extreme gravity environment. Movement is extremely difficult and jumping is impossible. Space launch requires special equipment. Common on super-dense planetoids. |
6 | Fluctuating | ∞ | Roll twice on this table. Gravity fluctuates between rolls. Roll a d20 for intervals in minutes or a d100 for intervals in seconds. |
Atmosphere — d10
Roll a d10. On a roll of 1, the planetoid has an atmosphere. Cool!
Roll another d10 and consult the table below to determine the atmosphere's composition. This table can also be used for pressurized vessels, capsules, and space stations.
Roll | Atmosphere | Composition | Description |
---|---|---|---|
1 | Breathable |
20% O2
80% N2 |
Required to support common life on planets, moons, vessels, and space stations. |
2 | Unbreathable |
5% O2
5% CO2 90% N2 |
Requires oxygen support or an all-environment suit. Breathable atmosphere may be harvestable given the right equipment. |
3 | Toxic |
10% O2
90% CH4 |
Requires oxygen support or an all-environment suit. |
4 | Volatile |
10% O2
90% H2 |
Dangerously flammable atmosphere featuring frequent explosions and fires. |
5 | Vapor |
90% H2O
5% Ar |
Steamy atmosphere with frequent rain and fog. Breathable, assuming a bearable temperature. |
6 | Carbon |
95% CO2
5% N2 |
Deadly to most lifeforms. Requires oxygen support or an all-environment suit. Reminiscent of the atmosphere of Mars in the Sol system. |
7 | Gaseous |
80% H2
10% He 5% CH4 5% NH3 |
Unstable atmosphere with frequent storms and lightning. |
8 | Thin |
5% O2
95% He |
Requires oxygen support or an all-environment suit. Breathable atmosphere may be harvestable given the right equipment. |
9 | Sulfur |
90% SO2O
10% O2 |
Deadly to most lifeforms. Requires oxygen support or an all-environment suit. Reminiscent of the atmosphere of Venus in the Sol system. |
10 | Vacuum | 99% nothing | An empty vacuum. Barren planetary bodies and asteroids. |
Pressure — d6
Atmospheric pressure of a ship, station, elevation, depth, or planetoid. For planetoids, only roll if the body has an atmosphere.
Roll | Pressure | Atmospheres | Description |
---|---|---|---|
1 | Low | 0.5 atm | Extremely thin air, approximately equivalent to 20,000 feet above sea level of Old Earth. Breathable after acclimation. |
2 | Standard | 1 atm | Feels good, just like Old Earth. |
3 | Medium | 2 atm | Medium pressure, like being 30 feet underwater. |
4 | High | 5 atm | High pressure, like being 150 feet underwater. |
5 | Extreme | 50 atm. | Crushes submersibles and most spacecraft, not to mention unprotected biological and artificial lifeforms. |
6 | None | 0 atm | The vacuum of space. |
Radiation — d6
Radiation check: is it safe?
Roll | Level | Description |
---|---|---|
1 | Category 1 | Natural background radiation, ever present with no critical effects. |
2 | Category 2 | Elevated but still safe. |
3 | Category 3 | Avoid extended periods of exposure. |
4 | Category 4 | Extreme radiation. Expect radiation sickness and possible death. Take necessary precautions. |
5 | Category 5 | A lethal radiation level. Evacuate immediately and seek medial attention. |
6 | Fluctuating | Roll twice on this table. Radiation fluctuates between rolls. Roll a d20 for intervals in minutes or a d100 for intervals in seconds. |
Temperature — d6
Roll a d6 to determine the temperature of a planet, moon, space station, abandoned ship, etc.
Roll | Temperature | Celsius | Description |
---|---|---|---|
1 | Freezing | –270.4°C | The dire cold of the vacuum of space. |
2 | Freezing | -20°C and below | Extreme cold. Frostbite and hypothermia are immediate threats. |
3 | Cold | -20—0°C | Chilly. Snow and ice are common. |
4 | Temperate | 0—30°C | Usually comfortable. Not too hot, not too cold. |
5 | Warm | 30—50°C | Uncomfortably hot for most lifeforms. Frequent hydration and a level 5 sunblock advised. |
6 | Extreme | 50°C and up | Deadly hot. Heatstroke, heat exhaustion, dehydration, and death are immediate threats. |
Biomes — d12
Roll a d12 for a Biome. For multiple biomes on one planetoid, roll several times and note each area or continent.
Roll | Planetoid | Description |
---|---|---|
1 | Archipelago | An ocean world dotted with small island groups, shallow reefs, and atolls. |
2 | Arctic | A frozen wasteland planetoid of ice, snow, and glaciers. May contain geothermal activity. |
3 | Desert | Sunbaked barren sphere of dunes, rocks, and canyons. |
4 | Forest | A lush, green forest planetoid, thriving with biological plant and/or animal life. |
5 | Ice | A frozen ocean world. Rich in H2O and other rare molecules. |
6 | Jungle | A dense, tropical, biome teeming with life. |
7 | Mountain | A rough rocky planetoid featuring jagged peeks, deep ravines, and savage weather systems. |
8 | Ocean | A water world containing abundant aquatic plant and/or animal activity. |
9 | Rocky | A relatively flat, rocky, barren, and cold world. Rich in mineral ore though! |
10 | Swamp | A planetoid of misty swamp forests, hazy bayous, and shallow oceans checkered with mangroves. |
11 | Terraformed | A planetoid artificially altered to support life. |
12 | Volcanic | Volcanic mountains, steaming oceans, and active lava flows covering a geologically unstable celestial body. |
Civilizations & Life — d12
Does it support life? It does in our game if we want it to!
Roll | Civilization | Description |
---|---|---|
1 | Plant life only | A planetoid with no animal life. |
2 | Insect | A planetoid rich with plant and insect life. |
3 | Prehistoric | A planetoid supporting prehistoric lifeforms. |
4 | Primitive | Stone age technology, tribal societies, and hunter-gatherer cultures. |
5 | Classical | Ancient civilizations, city-states, and empires. |
6 | Medieval | Feudal societies, castle-like fortifications, and shady political systems. |
7 | Industrial | Factories, steam engines, and early electricity. |
8 | Technological | Advanced technology, space travel, and cybernetics. |
9 | Artificial & Cybernetic | Artificial intelligence, cyborgs, sentient robots, synthetic lifeforms, and bio-enhanced beings. |
10 | Transcendent | Post-singularity civilizations, god-like beings, and incomprehensible technology. |
11 | Apocalyptic | A once advanced civilization on the brink of extinction. Ruins, wastelands, and desperate survivors. |
12 | Clashing | Roll twice on this table, this planet has two drastically clashing levels of evolution. |
Anomalies – d12
Roll one anomaly for your system, or a whole bunch! I don't care!
Roll | Anomaly | Description |
---|---|---|
1 | Asteroid Field | The entire system is a chaotic sprawl of colliding asteroids and debris. Extreme caution advised. |
2 | Asteroid Mining Colony | A space colony built into an asteroid. |
3 | Black Hole | Gravitational singularity with an event horizon. Approach with caution. |
4 | Distress Signal | Signal from a stranded vessel or colony. May be a trap or a genuine call for help. |
5 | Dyson Sphere | Megastructure surrounding a star to maximize solar energy harvest. Might be inhabited by artificial, biological, or transcendent life, or may be abandoned and dormant. |
6 | Floating Colony | Self sustaining colony floating in space. Possibly abandoned. |
7 | Space Station | Orbital station around a planet, moon, or asteroid. |
8 | Supernova | The entire system is bombarded with energy from a star which has undergone a catastrophic explosion, ejecting most of its mass into an asymmetrical field of energy. |
9 | Wormhole | Space-time tunnel connecting two points in space. Hopefully stable. |
10 | Quantum Anomaly | Unexplained phenomena defying the laws of physics. |
11 | Artifacts | Remnants and clues of an ancient civilization. |
12 | Multiple | Roll twice on this table. The system contains two anomalies. |
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